One thing that seems hard to find this early in the game is maps of the continents. As we progress in levels, we are compelled to explore new regions. Here are links to some maps that I have found useful. They are on one of my favorite sites, TenTonHammer:
Continent Maps
Spawn Maps
News - World of Warcraft
Hyborian Adventures (Conan News)
Vanguard News Feed
Wednesday, February 14, 2007
Wednesday, January 24, 2007
It's all about the f(r)action in Vanguard
As a wise, dusty maintenance engineer once told us, it's all about the fraction...
Vanguard, Who Hates Who - Your Quick Guide to KOS Status
Feel free to repost this elsewhere.
Major Areas:
Martok (Orc/Goblin Starting Area)
Kills on Sight: Half Elf
Kills on Sight: Kojani Human
Kills on Sight: Raki
Kills on Sight: Wood Elf
Kills on Sight: Gnome
Kills on Sight: Mordebi Human
Kills on Sight: Qaliathari Human
Kills on Sight: Dwarf
Kills on Sight: Halfling
Kills on Sight: High Elf
Kills on Sight: Thestran Human
Tanvu (Half-Elf/Kojani Starting Area)
Kills on Sight: Orc
Kills on Sight: Goblin
Kills on Sight: Dark Elf
Caial Brael (Wood Elf/Raki Starting Area)
Kills on Sight: Orc
Kills on Sight: Goblin
Kills on Sight: Dark Elf
Hathor Zhi (Dark Elf Starting Area)
Kills on Sight: Half Elf
Kills on Sight: Kojani Human
Kills on Sight: Raki
Kills on Sight: Wood Elf
Kills on Sight: Gnome
Kills on Sight: Mordebi Human
Kills on Sight: Qaliathari
Kills on Sight: Dwarf
Kills on Sight: Halfling
Kills on Sight: High Elf
Kills on Sight: Thestran Human
Mekalia (Gnome Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Kurashasa
Kills on Sight: Dwarf
Kills on Sight: Lesser Giant
Qur'xa (Kurashasa Starting Area)
Kills on Sight: Raki
Kills on Sight: Gnome
Kills on Sight: Mordebi Human
Kills on Sight: Qaliathari Human
Kills on Sight: Vulmane
Khal (Except for Foreign Quarter) (Qaliathari/Mordebi Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Kurashasa
Lomshir (Varathari/Kurashasa Starting Area)
Kills on Sight: Gnome
Bordinar's Cleft (Dwarf Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Gnome
Kills on Sight: Varanthari
Kills on Sight: Lesser Giant
Kills on Sight: Varanjar
Kills on Sight: Vulmane
Rindol Field (Halfling Starting Area)
Kills on Sight: Orc
Kills on Sight: Goblin
Kills on Sight: Dark Elf
Leth Nurae (High Elf Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Vulmane
Halgarad (Lesser Giant/Varanjar Starting Area)
Kills on Sight: Gnome
Kills on Sight: Dwarf
Tursh (Thestran Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Dahknarg (Vulmane Starting Area)
Kills on Sight: Half Elf
Kills on Sight: Wood Elf
Kills on Sight: Gnome
Kills on Sight: High Elf
Ahgram (Qaliathari/Mordebi Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Kurashasa
New Targonor (Thestran Starting Area)(Tursh)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Vanguard, Who Hates Who - Your Quick Guide to KOS Status
Feel free to repost this elsewhere.
Major Areas:
Martok (Orc/Goblin Starting Area)
Kills on Sight: Half Elf
Kills on Sight: Kojani Human
Kills on Sight: Raki
Kills on Sight: Wood Elf
Kills on Sight: Gnome
Kills on Sight: Mordebi Human
Kills on Sight: Qaliathari Human
Kills on Sight: Dwarf
Kills on Sight: Halfling
Kills on Sight: High Elf
Kills on Sight: Thestran Human
Tanvu (Half-Elf/Kojani Starting Area)
Kills on Sight: Orc
Kills on Sight: Goblin
Kills on Sight: Dark Elf
Caial Brael (Wood Elf/Raki Starting Area)
Kills on Sight: Orc
Kills on Sight: Goblin
Kills on Sight: Dark Elf
Hathor Zhi (Dark Elf Starting Area)
Kills on Sight: Half Elf
Kills on Sight: Kojani Human
Kills on Sight: Raki
Kills on Sight: Wood Elf
Kills on Sight: Gnome
Kills on Sight: Mordebi Human
Kills on Sight: Qaliathari
Kills on Sight: Dwarf
Kills on Sight: Halfling
Kills on Sight: High Elf
Kills on Sight: Thestran Human
Mekalia (Gnome Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Kurashasa
Kills on Sight: Dwarf
Kills on Sight: Lesser Giant
Qur'xa (Kurashasa Starting Area)
Kills on Sight: Raki
Kills on Sight: Gnome
Kills on Sight: Mordebi Human
Kills on Sight: Qaliathari Human
Kills on Sight: Vulmane
Khal (Except for Foreign Quarter) (Qaliathari/Mordebi Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Kurashasa
Lomshir (Varathari/Kurashasa Starting Area)
Kills on Sight: Gnome
Bordinar's Cleft (Dwarf Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Gnome
Kills on Sight: Varanthari
Kills on Sight: Lesser Giant
Kills on Sight: Varanjar
Kills on Sight: Vulmane
Rindol Field (Halfling Starting Area)
Kills on Sight: Orc
Kills on Sight: Goblin
Kills on Sight: Dark Elf
Leth Nurae (High Elf Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Vulmane
Halgarad (Lesser Giant/Varanjar Starting Area)
Kills on Sight: Gnome
Kills on Sight: Dwarf
Tursh (Thestran Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Dahknarg (Vulmane Starting Area)
Kills on Sight: Half Elf
Kills on Sight: Wood Elf
Kills on Sight: Gnome
Kills on Sight: High Elf
Ahgram (Qaliathari/Mordebi Starting Area)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Kills on Sight: Kurashasa
New Targonor (Thestran Starting Area)(Tursh)
Kills on Sight: Goblin
Kills on Sight: Orc
Kills on Sight: Dark Elf
Thursday, January 11, 2007
Vanguard: Saga of Heroes Beta Review
Well, the NDA is lifted on this game, so I can let you all know what I have found so far. I haven't spent an abundance of time in game yet, but what I have seen so far, I like.
I haven't seen anything particularly innovative yet, but they seem to have plugged in some of the best features of some of the most popular games in to make a "super game" with very nice graphics. The quest system/leveling is very World of Warcraft(WoW)-ish. The pace of the combat and spell systems are very EverQuest(EQ)-ish. The faction system is very Dark Age of Camelot(DAoC), with 3 distinct, allied "nations." The graphics remind me very much of Guild Wars. The housing system is suppsed to be very Star Wars Galaxies (SWG), though I haven't seen that yet. The transportation system sounds like it will be fairly unique. It will be somewhat like Wow, only you control your own mount (boat, griffon, dragon, horse, etc.).
From an economy standpoint, it looks to be a hybrid. I wouldn't say that it is going to be like any other trade/economy system that I have seen. More like parts from many others. Here is a link to their official website: http://www.vanguardsoh.com/
Look for more updates as it comes closer to the un-official release date (1/29).
I haven't seen anything particularly innovative yet, but they seem to have plugged in some of the best features of some of the most popular games in to make a "super game" with very nice graphics. The quest system/leveling is very World of Warcraft(WoW)-ish. The pace of the combat and spell systems are very EverQuest(EQ)-ish. The faction system is very Dark Age of Camelot(DAoC), with 3 distinct, allied "nations." The graphics remind me very much of Guild Wars. The housing system is suppsed to be very Star Wars Galaxies (SWG), though I haven't seen that yet. The transportation system sounds like it will be fairly unique. It will be somewhat like Wow, only you control your own mount (boat, griffon, dragon, horse, etc.).
From an economy standpoint, it looks to be a hybrid. I wouldn't say that it is going to be like any other trade/economy system that I have seen. More like parts from many others. Here is a link to their official website: http://www.vanguardsoh.com/
Look for more updates as it comes closer to the un-official release date (1/29).
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